If you can not do that. Learn that first and comeback. First you need to choose if you want to use a mods folder, a mod manager or like me alter main files and have 2 full copies of GTA V. One for modding, the other for Multiplayer and pulling back-ups when needed. I do not use a mod manager. OpenIV makes modding easier than ever with it's "mods" folder. USE IT. If you mess up you can delete the mods folder and try again.
Remember to always add one mod at a time and test it. When replacing assets in game like cars or weapons always use a mod called "EMF folder" it's very easy and once the folders are built you can copy them and re-add them in seconds making modding and re-modding faster than ever. One you mod, the other you leave for back-up and to play Multiplayer. So start OpenIV and begin modding. All you have to do to switch between modded and clean versions is re-name the version you were modding to "Grand Theft Auto V - modded" Then re-name the folder "Grand Theft Auto V - clean" Back to "Grand Theft Auto V" and now Steam will see and start that version of the game.
If you can not afford the space you can also keep a copy on another drive. This is just how I do it. Mod your game they way YOU want to mod it.
OpenIV makes it very easy with the "mods" folder and there are also mod managers. Those will NOT be covered here. Always peek in your game file quick before starting. If you see Scripthook in there it's modded.
Always mod Graphics first, it's fast, it's easy, and it's the most important part. Here is an example of how to install mods with OpenIV's package installer. Not all mods are made this way but it is very nice when they are as it's 1 click install. VisualV is an. Open it and find the folder named "Installation via mod package" Open the "Installation via mod package" folder and drag VisualV.
OIV to your desk top. OIV" file you put on your desktop. Select open then install. You should see the same green screen saying it was sucsessful. See how OpenIV. OIV files install now? Very simple. OIV mods can be installed in this way. This guide will cover all ways to enhance gtaphics.
Here is an example: To start with you are going to want to install either both ENB. Big FPS hit. Both are fetured in this guide. Both VisualV and Natural vision are.
Make sure start with a fresh install. Or any extra folders for that matter. Graphics should be the first thing you mod. You need to use a fresh install of GTA V every time. We may overwrite some of these files later. You can start your game now to be sure you got these right. Star your game and you should see a ENB message in the upper left hand corner like the pic below, If you do not you did something wrong, try again.
Go down to the VisualV section if that is what you want. Toss reshade32 in the trash. Now double click ReShadesetup. Now you have them both installed but you need this next step to make them work together.
Go in to your GTA V directory and locate a file named: enblocal. Double click that and it will bring up notepad. You need to change the first 3 lines of this file. Rename this file to DXGI. Now fire up your game. If you did everything correctly it should look like this: If you see red print in the upper left hand corner when you start GTA V that means SweetFX failed.
Go back and try to fix by reading instructions all the way, or start again. It will crash your game. You can choose if you want to do that later. You can either skip it or you can download VisualV and steal that single file from there. He will update the mod "soon". But for now while installing this just skip that single file.
I use the low fog as I like to see things clearly it does not remove all fog but it does remove most.
Now, fire up your game and see how it looks. After you get all that working the fun part starts. So make sure you have what you need installed one or the other or maybe both between SweetFX and ENB and stable before moving on. Google is your friend. Find an option you like. Find the look you like best. You can also open the SweetFXsettings. This is post-process so you can make changes while the game is running and see them in realtime.
You can even select split screen in that same file so you can see what it looks like with and without SweetFX at the same time. Very cool stuff. Here is what I use. It's very simple but it looks the best IMO. No SweetFX at all. Just because you can add lots of post-process effects does not mean it looks better. Sometimes less is more.
If one is not there, create one. This is where you will place all of your scripit mods. Scripts add things in game like, making cars need gas, the ability to shoot the gun from a NPC's hand, Iron man suits and much much more.
Net Framework 4. I love this one because you can even spawn in the lowriders like Faction2 With hydralics. You don't get Benny's shop with the trainer but if that is something you want you can mod it in. Too much to go over here. Here are common problems: Try launching again. The crash may have been a fluke. Kill Fraps. Right click all. Uninstall any other mods that comes with.
Make sure. NET Framework 4. I Also use the following mods in an attempt at realism. These can all be found on www. I do not link because these are often updated and I do not want to have to update that often. These 4 very easy to install mods will turn buses, trains, garbage trucks and more in to thier real-world Los Angeles counterpart.
It changes all of the guns sounds and they are spectacular! A simple pistol shot now sounds awesome like it should. I highly suggest it because anything you do onot like you can simply turn off in the in-game menu. I use this inplace of any handling data that comes with cars that you mod in. It's really great and pretty easy to install. Also check out the scripts section of www. Google the car names if needed. Very nice mod to stop cars from ghosting on you between missions or even if you turn around for a second.
Lower than the game would normally let them. There are a few weapon mods out there but in my opinon that are not better then the weapons that are already in the geam. This will change in the future for sure. Also modding in a weapon correctly can be a challenge so I may just wait for a full weapon pack to be made.
It's just a matter of time, but for now I'm leaving weapons alone. There is a new way to replace cars, tuning parts and more with the new EMF folder mod. Here is a video to show how it works. I figure I would leave up both ways just incase people prefer the other method.
This is the correct way. But also very time consuming. Ain't nobody got time for that! When I download a new car a create a new folder on my desk top and name it with both the name of the car, and the name of the car I'm replacing.
Make sure to save all the cars you download because when GTA V updates you will need to add them again. Ignore handling data in the cars you download. Most just change the top spee of the car. If you followed this guide you already know that the mod we addded earlier the "Realistic top speeds mod" will do this for us on every car in game already.
So ignore they handling files and just install the model. Be sure the car you are replacing is close to what the car was before because it will sound like the car it was. It's impoirtant to replace cars that are like eachother. When adding cars be sure to watch the file path very closely. If you put the files in the wrong location the car will not work. Read the readme included in the download for the exact file path. Download the car and read the readme.
Now you know the file path. Make sure you have Microsoft. NET Framework 4. Download the Community Script Hook here. Here's the download link. In the zip file you'll find:. Inside the scripts folder, there's a folder called 'addins. You can delete them all if you don't want them. The 'addins' folder is where you'll be dropping. Again, refer to each mod's installation instructions. It's a powerful utility that allows for the editing and saving of GTA game files, and it's now being developed for GTA 5.
Different mods use OpenIV in different ways, so we can't really give you a general list of instructions: read the directions on each given mod's page. Keep in mind, OpenIV makes actual changes to game files, so we suggest making backup copies of any game files you change.
You can download the latest version of OpenIV from the official site. The Map Editor is required for mods that add new areas, like islands and buildings, to the Los Santos map.
You can also use it to spawn and place objects, navigate with a freecam, and save changes you make to your own map. Most mods have their own activation keys and controls. Some are customizable, some aren't.
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