While I will usually not tell you when or where to buy equipment, I may sometimes recommend updating equipment if a difficult boss battle is coming. Bosses that come unexpectedly and are a source of spoilers will have their names wrapped in spoiler tags. Any other spoilers will be marked. So if this is your first time through the game, you have nothing to worry about.
If you have already played the game, or are going to be annoyed by the spoiler tags, then I recommend that you change your GameFAQs settings so that spoiler tags are ignored. If you found this guide helpful, please consider clicking 'Yes' in the bar above to recommend it to others, as it doesn't take anymore time than that to do.
Log In Sign Up. The fates of two friends traveling separate paths intertwine in an epic adventure that threatens the existence of all. Rating Pending. Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition! Platforms: Xbox One. Trailers and gameplay. Game features. Everything in one edition! Arcane Artes: While most arcane artes are learned by leveling, some are combinations of earlier artes and require you to use those artes 50 times each.
For most characters, arcane artes can never be canceled outside of Over Limit mode. Magical Artes: Spells are further divided into Novice, Intermediate and Advanced spells, but there aren't many technical differences. A more important distinction is how they're targeted. Single target spells are self-explanatory, and are targeted with the D-Pad.
Area spells can be targeted directly at an enemy, or targeted manually with the Left Stick. Linear spells are basically aimed when casting starts, which causes them to be less accurate against moving enemies. Each character has access to a specific set of skills that can change certain artes; some altered artes serve as a direct upgrade to the original, others add an elemental strike, and still others just completely change the effect.
Altered artes don't have level requirements and vary greatly in terms of effect and TP cost. When you first use an altered arte, you'll see the zoom effect that normally happens when you learn an arte, but it isn't fully learned yet; you'll still need the skills equipped to use it. Once you use an altered arte enough times, it will be mastered and added to your menu, able to be set separately from the original arte and used without the old skills equipped.
To fully learn altered artes, you need to use them times for physical altered artes, or 50 times for altered spells. Burst Artes: These are first learned when you get to Heliord. Burst artes can be performed multiple times in an Over Limit and they become more powerful with higher level Over Limits. It's also possible to perform elemental burst artes with the right skill combinations, but it's never possible to master those like with altered artes.
Mystic Artes: These require the character to have the "Special" skill equipped. Most characters learn their Special skill from weapons, but some learn it from sub-events. Fatal Strikes instantly kill regular enemies, and provide bonuses such as improved drop rates, more EXP, more LP, and status boosts. Beneath the enemy's name, you'll see 3 gauges next to blue, green and red arrow symbols. Every offensive arte in the game has one of those symbols next to it, and will drain that gauge when used against the enemy.
Regular attacks also drain the gauge slightly - up attacks for the blue gauge, forward attacks for green, and down attacks for red. After the gauge is completely drained, using another arte of that type will cause the arrow symbol to appear on the enemy, and you can hit the Right Trigger to do a Fatal Strike. If you're having trouble executing them, keep a couple things in mind. When a gauge is getting low, there will be a flash of light with the same color as as the low symbol - that is NOT the Fatal Strike opening.
The gauge has to be completely drained, and the actual arrow symbol will appear. If you're seeing the arrow symbol but still can't do a Fatal Strike, you're probably hitting the Right Trigger too early. Wait for the symbol to completely form its outline; the game is far more forgiving with late Fatal Strikes than early ones.
You don't actually need to keep the enemy in a combo so knockdowns are ok , but if the enemy manages to guard an attack or hit you, the dark aura will fade and the FS Chain will reset. The primary benefit of using FS chains is that they increase the bonus when you finally execute a Fatal Strike, for even higher drop rates, more LP, etc.
There's also a nice grade bonus for FS Chains. Enemy Weaknesses: Different types of enemies are more susceptible to certain FS types, and using the enemy's weakness can make a dramatic difference in how soon the FS symbol appears. Humans: Equally weak to everything. Inorganic and Scaled enemies: Resistant to everything, but higher FS bonuses. A: With the D-pad. The D-pad is also useful for area spells, since it lets you quickly move the target across the battlefield.
A: Hold the Artes button to delay any spell while you select your target. Q: What's a good way to grind artes usage totals? A: Equip as many characters as possible with Taunt and Taunt 2, give OL Boost and Minimum Damage to yourself, set everyone to defend and fight a battle against some weak enemies.
Your allies will just taunt constantly, and you can use level 1 Over Limits to spam artes. When you can access Nam Cobanda Isle, Limit Bottles are very affordable and can also help speed things up. Q: Why do some of Rita's spells miss so badly? Some linear spells have limited tracking ability, but if the enemy moves much they'll still miss. Q: Why do all my attacks suddenly do just 1 point of damage?!
A: You have a weapon with the Minimum Damage skill equipped, or the skill equipped by itself. Q: How do I stop my combo from being broken when the enemy is knocked down? A: There are a variety of artes that can force them to stand back up, but one of the best tricks is to just use Yuri's free run attack.
A: I already thought I was going a little overboard with that section, try looking for a monster guide. Q: Are any artes missable? A: Raven's Vanji Lost spell is the only one, as fas as I know. Q: Where do I get the joke weapons for the joke artes? A: From professor Sicily, it's one of the later stages of his side-quest. Q: Why can't I get certain sub-events to trigger?
A: Sub-events often require a full party, so just try again a little later. The Dhaos Cape is gained by completing the optional dungeon and then winning the man melee. When you first arrive at Capua Torim, sleep at the inn for an event.
Next, after you get the boat, complete the event for learning Tiger Blade. The last step is to speak to an excited couple at the southern end of Nordopolica, and then sleep at the inn there to finally learn this. If you missed the event from sleeping at the Capua Torim inn, the couple will never show up. However, it's still possible to learn Shining Eagle by winning the man melee with Yuri after gaining the Hunting Blades' invitation. Tiger Blade: Part of the Dark Enforcer costume side-quest. After you get the boat, go to the Royal Quarter in Zaphias and speak to a man named Shel.
Speak to him again on the street to the west. After speaking to him the second time, go down to the Public Quarter and speak to a woman on a bench to learn Tiger Blade. I don't believe this part of the side-quest has a prerequisite or a deadline. Final Gale: Near the end of the game, just return to Aurnion and speak with Flynn.
Tiger Blade Learned: Sub-Event, explained above. After uses, the 3rd hit can be canceled. When used against airborne enemies, it actually becomes a knockdown attack. It's possible to combo a neutral regular attack off the guard cancel, but the timing's very difficult. Usable in mid-air after uses. I can only assume the in-game description of a first level is a bad translation; it wouldn't be the only one. Maybe it was supposed to explain how it only does the blast that downs the enemy if the first hit makes contact.
The max is supposed to be hits after uses. Shining Eagle Learned: Sub-Event, explained above. The 4 hit version downs the enemy. Final Gale Learned: Sub-Event, explained above. With axes or after uses with swords, hitting an already downed enemy will cause it to bounce in the air slightly. It may help to hold the artes button to delay the spell so you don't accidentally use an Over Limit. Sub-Events Astion: Late in the game, go to the elder's house in Myorzo and examine the stone slab behind the large table for two separate events the other one being for Judith's Sundering Moon.
Afterwards, speak to a Krityan who will either be in Aspio or Deidon Hold. Force Field: Part of a side-quest chain in Halure. Late in the game, after a few events from speaking to Halure's elder or kids near the tree, approaching the tree will trigger an event where you learn this. After uses, it can be executed faster without the backstep by only tapping the Artes button, or with the old backstep by holding the Artes button.
After uses, you can hold the Attack button to add a 2nd hit; if you start holding Attack early both hits can down the enemy, while if you start holding it late it retains the forced stand effect. Force Field Learned: Sub-Event, explained above.
Special Sub-Event Sub-Events Mystic Arte: Late in the game, go to Heliord and speak with someone near the center blastia, then follow through with the event to learn the Special skill.
The first time you use Repede's mystic arte, it will be called "???? Shining Fang: Near the end of the game, go to Aurnion and speak with Flynn for an event involving Repede. Afterwards, go the the King of Adventure the traveling inn north of Halure and sleep there for the event. After uses, it can be canceled in mid-air.
0コメント